Download mod files from steam workshop9/10/2023 ![]() ![]() Mods are stored in mods/user/, with a parallel file structure to the core game. Most of Wildermyth's data is stored as json files. When creating a mod of any kind, the first thing you'll usually want to do is go into the editor from the Wildermyth main menu (Tools > Editor), and create a new mod from either the Content and Comics Editor (Mods > Create New Mod) or the Steam Workshop page (Create New Mod button). 5.3 Using an existing mod as a starting point.The image shuld be less than 1mb in size and ideally in 16:9. In the folder above ( WorkshopContent) you should also put an image which acts as the thumbnail for your mod(blue). The mod content folder should be filled with the actual content of your mod(red). You can find it inside the WorkshopContent folder in the install directory of the tool. That can be done by typing in a name for your item in the respective field and hitting the Create Item button.Īfter creating the item the tool should automatically create a new folder for your mod. You can get the uploader as a standalone from the official discord!Īfter launching the tool for the first time you first of all have to create a new item. You can download the tool from your steam library under tools.ĭue to a bug in SteamAPI the tool download is not available at the moment. Downloading the Workshop UploaderFor uploading mods to the workshop we made a little tool which is seperated from the normal game.
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